Why? Because even though think I have a reasonable idea of when a user interface is consistent and user friendly, I suck at the raw design skills. Just check out the current ‘design’ if you don’t believe me.
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This is the third of several posts in which I’d like to share some of the things we learned throughout more than 14 sprints of Agile development using Scrum. Some of them might appear as open doors, but I wish I knew or thought about those before I started that project. Just by looking back at the mistakes a team of 9 developers and one tester made in a period of 12 months, they apparently aren’t that obvious. So after having discussed the way we handle the sprint planning meeting elaborately, let’s briefly talk about bugs.
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